
Hence, this post will cover Defenders and Ranged Strikers, while the last segment will do Melee Strikers and sum up with a conclusion instead. To be fair to them, they’re definitely not going to match up with the stronger types so let’s leave them out of the equation for this classification post.Īlso, looks like I’m going to split up the post to another segment as this one got way too long when I added all 3 of the remaining minion classes in. However, I’m only going to cover tier 3-5/6 minions here as the 1-3 usually can’t handle more than 2-3 hits before going down. Chargers – Extremely fast, Great for swarmingĪlright, before I start, I know there are tier 1-3 minions that fall within these categories.Hit-and-Run – Prefer to attack from far, High dodge.Teleporters – Teleports, High Damage, still with Low HP/ Armor.

Glass cannons – High Damage, Low HP/ Armor, usually immobile.Disablers – Comes with a Disable Skill and a teleport/dash skill.Heavy duty – High Armor/HP or skill which keeps them alive, but very slow.Alternatively, you can check out the new site map, which organises all of my previous posts.įor the rest of the minion categories uncovered last week (which you can read here), below is the rest of my (refined) proposed list of minion sub-classes again for your reference, with some sub-classes altered to better fit the minion types.


To continue the post last week, here is the second part of the Minion Classification which covers the two out of the remaining of the minion categories, Defenders and Ranged Strikers.Īlso, I’m going to put up the same disclaimer to the post: The information here is actually quite ‘meh’ for the experienced/ seasoned player and raider. If you’re bored, do come back soon when I’ll get my Ruby Temple post up and going.
